Training Course: Game ON!

Location: Viljandimaa, Estonia

Dates: 12-20 November 2019

Number of participants: 28 participants

Participating countries: Czech Republic, Denmark, Estonia, Finland, France, Greece, Hungary, Italy, Poland, Portugal, Republic of North Macedonia, Spain, United Kingdom

Organizer: MTÜ Noored Ühiskonna Heaks

Apply here: Application form

Deadline to apply: 1 October 2019

Date of selection: 12 October 2019

Inquiries about this project: Tairi Lääts at tairi@nyh.ee

Costs: Training Course is co-funded by Erasmus+:

  • 100% accommodation, food and program materials are free, covered by the grant from Erasmus+;
  • the organizers will reimburse 100% of participants’ travel costs from your home city to the venue within the limits defined by Erasmus+ program. Traveling costs are covered, up to the maximum expenses:
    • €180 / participants from Estonia;
    • €275 / participants from Denmark, Czech Republic, Greece, Hungary, Poland, Finland, Macedonia, United Kingdom, France;
    • €360 / participants from Italy;
    • €530 / participants from Spain and Portugal;
  • Participation fee – €30.

Training Course – Game ON!

Training Course - Game ON! - Estonia - Abroadship.org

Training Course – Game ON! – Estonia – Abroadship.org

About the Project

Game ON! is a training course in Estonia about educational games and how to create them. The activities will be based on a wide mix of non-formal education methods, experiential learning, discussions and creative workshops.

Game ON! Training ideas is based on “War Games” (1983 film) about the threat of nuclear war – avoided by teaching a computer the game of “tic-tac-toe”. According to critics, that film brought an awareness leap, making millions of people aware of the dangers of nuclear war and of dangerous applications of military technology. Its main message was: “War is a strange game. The only way to win, is not to play”.

Games are an incredible source of experience and learning, and “serious games” are now widely used in a variety of educational and academic settings. Furthermore, participation to games (in various platforms) is on constant rise. Learning “how to play” and how to use games in educational contexts can be a powerful tool to develop communication, engagement, understanding of differences, and learn how to deal with conflicts.

Objectives of the Project

  • to explore games as learning tools in different settings and develop political participation, inclusion and non violent communication.
  • to introduce tips and principles of “gamification”, to apply in education (discussing also their negative side effects).
  • to empower trainers, youth workers and leaders and equip them with tools to increase young people’s participation to political life, reduce radicalization and xenophobia, and promote a less violent society.
  • to develop Education Games based on the learning needs of different youth target groups

Profile of Participants

The project is targeted to youth workers (aged 20+) from Estonia, Italy, France, Denmark, Czech Republic, Greece, Hungary, Macedonia, Poland, Finland, Romania, United Kingdom, Spain and Portugal.