Training course: War Games

Location: Sermugnano, Castiglione in Teverina (VT), Italy

Dates: 16-24 June 2018

Number of participants: 24

Participating countries: Belgium – DE, Belgium – FL, Belgium – FR, Czech Republic, Greece, Hungary, Italy, Poland, Slovak Republic, United Kingdom

Organizer: Cooperativa Sociale Muovimente

Apply here: Application form

Deadline to apply: 15 April 2018

Date Of Selection: 22 April 2018

Inquiries about this training course: Mafalda Morganti at


The project has been financed by the Erasmus+ programme.

The costs related to accommodation and food will be completely covered by the hosting organisation and the travel costs will be covered according to the Erasmus+ standards (for more detailed informations on this point, please check the infoletter attached).

Participants will be asked to contribute with a participation fee of 50€.

War Games

Are you curious to explore games as learning tools to develop political participation, inclusion and non violent communication? Would you like to learn how to introduce tips and principles of “gamification” in your educational work? Then, the game is on!

“War Games” is 7 days residential training course on Game-Based Learning promoted by Cooperativa Sociale Muovimente. The course aims to explore games and gaming methodologies of different types and on different platforms (social games, role playing games, boardgames, video and digital games, creativity expression exercises)
and their application in educational activities.

The project will take place in Sermugnano, a small village in central Italy, from the 16th to the 24th of June 2018 (travel days included). It will involve 24 participants and 3 trainers from 8 different European countries (Italy, Czech Republic, Greece, Hungary, Slovakia, Belgium, Poland and UK).

The objectives of the training course are:
• to define a positive approach to leadership and develop related skills;
• to explore games as learning tools to develop political participation, inclusion and non violent communication;
• to introduce tips and principles of “gamification” in education and training, and to discuss potential negative side effects;
• to empower trainers, youth workers and leaders to increase young people’s participation to political life, reduce radicalization and xenophobia, promote a less violent society – and endow them with applicable tools.


Training course: War Games – Italy –

Download the PDF file .